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Description
Edit 1/17/17: Added L chips and some modifications to other chips.
Sprite versions of the real life Gate only BattleChips. Threw in Rockman EXE 3 commercial's chip too just for the hell of it.
Special thanks to megarock.exe for BN6 Arm chip icons and Prof.9 for helping on SynchroTrigger chip icon.
Sprite versions of the real life Gate only BattleChips. Threw in Rockman EXE 3 commercial's chip too just for the hell of it.
Special thanks to megarock.exe for BN6 Arm chip icons and Prof.9 for helping on SynchroTrigger chip icon.
Image size
1116x627px 105.89 KB
© 2016 - 2024 MidniteW
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L Curse Shield: Changes the L weapon into CurseShield chip for 5 uses. Takes up one yellow gauge per use.
L Step Sword: Changes the L weapon into StepSword chip for 5 uses. Takes up one yellow gauge per use.
L Counter: Changes the L weapon into Counter chip for 5 uses. Takes up one yellow gauge per use.
Yo-Yo Mode: Temporarily sends a barrage of the YoYo chip. Stops prematurely if Navi flinches.
Drill Mode: Temporarily sends a barrage of the DrillArm chip. Stops prematurely if Navi flinches.
Element Power: Absorbs one type of elemental panel on you side of the field, then absorbs all panels of that type on the field.
The next chip gains +10 for every panel absorbed. Maxes at +90.
Punch Arm: Changes Power Attack for all forms to FireHit.
Needle Arm: Changes Power Attack for all forms to AquaNeedle.
Pulse Arm: Changes Power Attack for all forms to ElecPulse.
Boomerang Arm: Changes Power Attack for all forms to Boomer.
Synchro Trigger: Grants Full Synchro
L Step Sword: Changes the L weapon into StepSword chip for 5 uses. Takes up one yellow gauge per use.
L Counter: Changes the L weapon into Counter chip for 5 uses. Takes up one yellow gauge per use.
Yo-Yo Mode: Temporarily sends a barrage of the YoYo chip. Stops prematurely if Navi flinches.
Drill Mode: Temporarily sends a barrage of the DrillArm chip. Stops prematurely if Navi flinches.
Element Power: Absorbs one type of elemental panel on you side of the field, then absorbs all panels of that type on the field.
The next chip gains +10 for every panel absorbed. Maxes at +90.
Punch Arm: Changes Power Attack for all forms to FireHit.
Needle Arm: Changes Power Attack for all forms to AquaNeedle.
Pulse Arm: Changes Power Attack for all forms to ElecPulse.
Boomerang Arm: Changes Power Attack for all forms to Boomer.
Synchro Trigger: Grants Full Synchro